M rate states that it is suitable for people ages 17 and up. You have to account for the fact that different regions have different rating systems. Games in North America don't get the same rating as in Europe. Since M only applies to North American games, you should have no problem if you have identification. Technically it is 17 or older but some places in the US have laws that prevent retailers from selling them to people under the age of Which is absurd.
Is 17 the Right Cut-Off Age for Mature-Rated Games?
FTC: Kids Finding It Harder to Buy M-rated Video Games | PCWorld
To help you choose age-appropriate games for children most platforms will feature an age rating on the game. Due to the way certain platforms categorise games according to their content, at times the age rating for one game may not be the same across all platforms. So, it can be confusing when taking a call on whether a game is age-appropriate. Therefore, it is important to understand what the ratings mean and why these may have been categorised in this way. This means that based on the country that you are in, you will see the relevant ratings that are used widely in the region. During this challenging time for families, please help us improve our information and resources by taking this 30 second survey. Share this content on.
FTC: Kids Finding It Harder to Buy M-rated Video Games
Teenagers in the U. Federal Trade Commission. The FTC, using toyear-old undercover shoppers, found that only 20 percent of them were able to purchase M-rated video games from eight retailers.
While video game ratings were most likely to be enforced, music CDs with explicit content were easily attainable by underage shoppers. When it comes to buying different types of mature entertainment content, it's most difficult for children to get their hands on mature-rated video games, the Federal Trade Commission has found. In an " undercover shopper survey ," the FTC found that 13 percent of underage teenagers were able to buy mature-rated games between November and January , down from the 20 percent of kids who could do the same in